Nintendo Co., Ltd. is
a Japanese multinational
consumer electronics and software company
headquartered in Kyoto, Japan.
Nintendo is the world's largest video game
company by revenue.
Founded: September
23, 1889, Kyoto, Kyoto Prefecture, Japan
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Pokémon GO is a new sensation. Launched on July 6,
the app is already the No. 1 app in the world — and it isn’t even available in
most countries. In less than two weeks, from a standing start, Nintendo's new game app is more
popular than both Facebook and Snapchat.
A Bit Of History
Nintendo
launched the Wii in 2006 and it was a sensation. Unit sales exceeded 20 million units
per year for 2006 through 2009. But Sony (PS4) and Microsoft (Xbox)
both powered up their game consoles and started taking share from Nintendo. By
2011 Nintendo sales were down to 11.6 million units, and in 2012 sales were off
another 50%. The Wii console was losing relevance as competitors thrived.
Sony
and Microsoft both invested heavily in this competition. In fall, 2014
Microsoft spent $2.5 billion to buy the maker of popular game Mine craft.
Nintendo was becoming a market afterthought.
Meanwhile, back in 2009 Nintendo had 70% of the handheld gaming market with its 3DS
product. But people started carrying the more versatile Smartphone
that could talk, text, email, execute endless apps and even had a lot of games. The market for handheld games
pretty much disappeared, dealing Nintendo another blow. It looked like Nintendo
had no hope.
Competitor Strategic Errors
Fortunately, the bitter “fight to the death” war between Sony and
Microsoft kept both focused on their historical game console business. Both
invested in making the consoles more powerful, with more features, supporting
more intense, lifelike games. Microsoft went so far as to implement in Windows
10 the capability for games to be played on Xbox and PCs, even though the PC
gaming market had not grown in years. These massive investments were intended
to defend their installed base of users, and extend the platform to attract new
growth to the traditional, nearly four-decade-old market of game consoles that
extends all the way back to Atari.
Both companies did little to address the growing market for mobile gaming. The limited power of mobile
devices, and the small screens and poor sound systems made mobile seem like a
poor platform for “serious gaming.” While game apps did exist, these were seen
as extremely limited and poor quality, not at all competitive to the Sony or
Microsoft products. Yes, theoretically Windows 10 would make gaming possible on
a Microsoft phone. But the company was not putting investment
there. Mobile gaming was simply not serious, and not of interest to the
two Goliaths slugging it out for market share.
Building On Trends Makes All The Difference
Back in 2014 I recognized that the console gladiator war was not
good for either big company, and recommended Microsoft exit the market.
I recommended Microsoft ask Nintendo if it would take the business, for free,
in order to remove the cash drain and distraction from Microsoft. Fortunately
for Nintendo, that did not happen.
Nintendo observed the ongoing growth in mobile gaming. While Candy Crushmay have been ignored by serious gamers, it
nonetheless developed a big market of users who loved the product. Clearly this
demonstrated there was an under-served market for mobile gaming. The mobile
trend was real, and it’s gaming needs were under-served.
Simultaneously Nintendo recognized the trend to social. People
wanted to play games with other people. And, if possible, the game could bring
people together. Even people who don’t know each other. Rather than playing
with unseen people located anywhere on the globe, in a pre-organized
competition, as console games provided, why not combine the social media
elements of connecting with those around you to play a game? Make it both
mobile, and social. And the basics of Pokémon GO were
born.
Then, Nintendo could build out the financial model. Don’t charge
to play the game. But once people are in the game charge for in-game elements
to help them be more successful. Just as Facebook did in its wildly successful
social media game Farmville. The more
people enjoyed meeting other people through the game, and the more they played,
the more they would buy in-app, or in-game, elements. The social media aspect
would keep them wanting to stay connected, and the game is the tool for
remaining connected So you use mobile to connect with vastly more people
and draw them together, then social to keep them playing — and spending money.
The Under-Served Market Is Vastly Larger Than The Over-Served
Market
Nintendo recognized that the under-served mobile gaming market is
vastly larger than the over-served console market. Those console gamers have
ever more powerful machines, but they are in some ways over-served by all that
power. Games do so much that many people simply don’t want to take the time to
learn the games, or invest in playing them sitting in a home or office. For
many people who never became serious gaming hobbyists, the learning and
intensity of serious gaming simply left them with little interest.
But almost everyone has a mobile phone. And almost everyone does
some form of social media. And almost everyone enjoys a good game. Give people
the right game, built on trends, to catch their attention and the number of
potential customers is — literally — in the billions. And all they have to do
is download the free app. No expensive up-front cost, not much learning, and
lots of fun.
Thus in two weeks Nintendo has millions of new users. Some are
traditional gamers. But many are people who would never be a serious gamer.
They don’t want a new console or new complicated game. People of all ages and
backgrounds could become immediate customers. And many people who don’t think
of themselves as gamers have become Pokémon GO customers.
David Can Beat Goliath If He Uses Trends
In the Biblical story, smallish David beat the giant Goliath by
using a hunting sling. His new technology allowed him to compete from far
enough away that Goliath couldn’t reach David. And David’s tool allowed for
delivering a fatal blow without ever touching the giant. The trend toward using
tools for hunting and fighting allowed the younger, smaller competitor to beat
the incumbent giant.
In business trends are just as important. Any competitor can study
trends, see what people want, and then expand their thinking to discover a new
way to compete. Nintendo lost the console war, and there was little value in
spending vast sums to compete with Sony and Microsoft toe-to-toe. Nintendo saw
the mobile game market disintegrate as smartphones emerged. It could have
become a footnote in history.
But, instead Nintendo’s leaders built on trends to deliver a
product that fulfilled an unmet need – a game that was mobile and social. By
meeting that need Nintendo avoided direct competition with the giant console
makers, and found a way to dramatically grow its revenues.
This is a story about how any competitor can succeed, if they
learn how to leverage trends to bring out new products for under-served
customers, and avoid costly gladiator competition trying to defend and extend
past products.
Credits:http://www.forbes.com/sites/adamhartung/2016/07/15/pokemon-go-how-nintendo-beat-sony-and-microsoft-by-using-trends/#34015693669f
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